Animation Collectibles Market 2024 – Market Size & Segments Analysis, Industry Trends, Manufacturers Analysis, Opportunities and Forecast 2030

Page: 215 | Report Code: ICTM241209 | Research Suite: Report (PDF) & Market Data (Excel)

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The market value of the Animation Collectibles Market was valued at USD 1.8 billion in 2022, and a CAGR of 5.7% is expected during the forecast period. A growing number of gaming and animation character fan bases is notably driving the market, although factors such as the emergence of 3D printing are impeding market growth. Strong interaction between digital entertainment media and animation movie enthusiasts has resulted in a powerful affection for the game. Fans of classical animations like Disney and anime are fueling demand for collectibles tied to their favorite childhood or nostalgic shows and movies.

Re-releases of vintage content on streaming platforms have revived interest in older franchises. Animation and pop culture have become mainstream, making it socially acceptable, and even prestigious to own rare or exclusive collectibles. Increasing growth in E-Commerce, and increasing number of hypermarkets, supermarkets, and specialty stores are driving growth significantly in the market. Rising disposable income, and people being fond of games, animations, and 3D movies are driving the demand significantly in the market.


Growth Drivers

The global animation industry has seen exponential growth, leading to a surge in collectibles associated with popular franchises like One Piece and Demon Slayer. Anime’s global reach through platforms like Netflix and Hulu has introduced new audiences to collectibles. Online marketplaces like eBay, Amazon, and specialized stores make it easier for collectors to find rare items and limited editions. The introduction of digital collectibles and NFTs tied to animation franchises has opened new avenues for collectors, particularly younger, tech-savvy audiences.

Animation and pop culture have become mainstream, making it socially acceptable and even prestigious to own rare or exclusive collectibles. High-end and limited-edition collectibles are increasingly seen as alternative investment assets, with some items appreciating in value over time. Auction platforms and collector apps provide transparency and valuation tools. Strong interaction between digital entertainment media and animation movie enthusiasts has resulted in a powerful affection for the game.

E-commerce and social media have made it easier for collectors in the world to access rare and valuable items. Young consumers in the world are highly influenced by global pop culture trends, including animation collectibles, further driving demand significantly in the market. Seasonal demand, the short life of merchandise, and the growing number of gaming and animation character fan bases are driving demand in the market.

Segmentation

Application

·         Amateur

·         Professional

By Distribution Channel

·         Specialty Stores

·         Hyper Markets

·         Super Markets

·         Department Stores

·         Online Retailers

Regional Outlook

·         Asia Pacific

·         North America

·         Latin America

·         Middle East and Africa

·         Europe

Animation Collectibles Market by Distribution Channel Segmentation

On the basis of the distribution channel, the animation collectibles market is segmented into specialty stores, hypermarkets, supermarkets, department stores, and online retailers. The specialty store segment is the leading one and is expected to dominate the market during the forecast period. Independent retail stores belong to this category, which offers products in a single category.


The Disney store chain is a specialty store that provides animation collectibles in the U.S. Increasing influence of e-commerce and social media platforms is driving growth in the market. Rise in the fondness in moves, games, and animations is the key reason behind the significant market growth. High-level utilization of the internet positively, and rising disposable income, with rapid urbanization, is driving growth in the market significantly. Increasing demand for e-commerce all over the world is a significant driver in market growth.

Hypermarkets and supermarkets are also contributing significantly to market growth. Increasing demand for online retailers in the market is significantly growing the market. Companies are customizing products to cater to local tastes and leveraging local marketing strategies, including partnerships with regional influencers.

Regional Outlook  

On the basis of the regions, the Global Animation Collectibles Market is segmented into 5 regions: Asia Pacific, North America, Latin America, the Middle East and Africa, and Europe. North America currently leads the animation collectibles market, driven by its strong culture of collecting and the presence of major, animation studios like Disney, Warner Bros., and Pixar.

Due to the large population, increasing urbanization, rising disposable income, and industrialization, the Asia-Pacific region is expected to dominate the market during the forecast period. Countries like China, India, and Japan are witnessing significant growth during the forecast period. Japan is the epicenter of anime and manga culture. These cultural exports have gained global recognition, fostering a massive fan base and creating a high demand for collectibles. Rapid economic growth in countries like China, India, and Southeast Asia has led to an expanding middle class with more disposable income.

Companies are customizing products to cater to local tastes and leveraging local marketing strategies, including partnerships with regional influencers. E-commerce and social media have made it easier for collectors in the Asia Pacific to access rare and valuable items. Young consumers in the region are highly influenced by global pop culture trends, including animation collectibles, further driving demand. The presence of major animation studios, which are home to globally influential studios, such as Disney, Warner Bros., and Pixar, is driving growth in the market significantly. Region has a well-established culture of collecting animation-related items.


Events like Comic-Con and Disney’s D 23 Expo provide platforms for fans and collectors to engage. Platforms like eBay, Amazon, and specialized auction houses such as Sotheby’s and Christie’s have made it easier for collectors to access rare and valuable items. North America offers a broad range of collectibles, from Funko Pop figures to high-end statues, catering to different price points. Region’s economic strength and consumers’ spending capacity support robust demand for discretionary products like animation consumables. The presence of big key players is leading the market growth significantly. Latin America, the Middle East, and Africa are also witnessing significant growth due to the presence of key players significantly. Specialty stores all over the world are the key reason behind the significant growth in the market.

Key Players

·         Hasbro Inc.

·         LEGO Systems AS

·         TOMY Co. Ltd.

·         Moose Enterprise Pty. Ltd.

·         Spin Master Corp.

·         Vtech Holdings Ltd.

·         Revensburger AG

·         MGA Entertainment Inc.

·         Mattel Inc.

·         JAKKS PACIFIC INC.

·         Other Players

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