MMORPG Games Market 2024 – Market Size & Segments Analysis, Industry Trends, Manufacturers Analysis, Opportunities and Forecast 2034

Page: 215 | Report Code: ICTM240521 | Research Suite: Report (PDF) & Market Data (Excel)

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Massively Multiplayer Online Role-Playing Games (MMORPGs) represent a genre of video games where players immerse themselves in vast virtual worlds, interacting with thousands of other players from across the world in MMORPGs, players create and customize their characters, embark on quests, explore complex landscapes, and engage in various activities such as combat, crafting, and socializing with other players. These games often feature persistent online worlds that continue to evolve and grow over time, offering endless opportunities for adventure and collaboration. MMORPGs are popular for their ability to provide immersive experiences, foster communities, and offer long-term gameplay experiences that keep players engaged for a longer duration.

MARKET OVERVIEW

The global market valuation of MMORPG Games Market was valued at approximately USD 25.3 Billion in 2023 and is projected to reach USD 42.2 Billion in 2034 exhibiting a CAGR of 10.7% during the forecast period of 2024-2034. MMORPG Games offers offer immersive virtual worlds where players can escape reality, interact with others, and embark on epic adventures, providing entertainment and socialization on a global scale. The market is aligned with booming gaming industry, which makes it a sustainable and growing market.

GROWTH DRIVERS

MMORPGs are online games that offer a unique social experience. Players can interact and collaborate with others in a virtual world. They provide a platform for individuals to connect with like-minded players, form friendships, and build communities. The sense of belonging and social interaction offered by MMORPGs appeals to many players, especially those seeking social connections and a sense of community. MMORPGs often feature extensive progression systems, where players can level up their characters, acquire powerful gear, and unlock new abilities. This long-term progression and associated sense of achievement may be beneficial for players.

The journey of character development, the pursuit of rare items, and overcoming challenging obstacles provide a sense of satisfaction and accomplishment. As internet connectivity becomes more widespread and accessible worldwide, more people have the means to connect and engage in online gaming experiences. The growth of internet penetration, particularly in emerging markets, expands the potential player base for MMORPGs. According to DataReportal, Ireland, Norway, Saudi Arabia, and the United Arab Emirates currently hold the top four spots in the list of nations with the highest internet penetration rates, each recording 99 percent as of January 2023. As of July 2022, 64.4 percent of people worldwide were using the Internet. The rise of eSports and competitive gaming has increased the popularity of MMORPGs.

MMORPGs incorporating competitive elements, such as player-versus-player battles and guild wars, attract players who enjoy competitive gaming and spectating eSports events. The growth of eSports has further fueled the demand for MMORPGs. According to Verizon, the usage of gaming apps rose 75% week-over-week during April 2020 and is expected to increase further. The outbreak of COVID-19 also led to positive growth in the gaming market as people stayed at home due to lockdowns. MMORPG gaming has exploded in the past couple of years, especially on mobile platforms like smartphones and tablets.

This growing demand for mobile-based gaming is a direct result of the technological advancements in the market, such as AR, VR, cloud gaming, and 5G. Another trend in the market includes the rise of the hyper-casual game genre. According to Ericsson, 5 billion 5G subscriptions are anticipated by the end of 2028, representing 55% of all mobile subscriptions. MMORPG game-developing companies are releasing their products for mobile phones due to their market potential. For example, Ashfall, a shooter MMORPG from NetEase, has been released. Ashfall will be available on both PCs and mobile devices in 2023.

MARKET SEGMENTATION:

·         By Platform Type - Console, Mobile and Computer

·         By Product Type- Cloud based, browser based and others

·         By Age - Juvenile (7-17), Youth (18-40), Middle Aged (41-65), Elderly (>66)

·         By Business Model- free to play games, play in play games, pay to play games

·         By Region- North America, Europe, Asia Pacific, The Middle East and Africa, South America

MMORPG Games Market By Platform Type Segment Review:

MMORPGs on consoles offer immersive experiences with high-definition graphics, seamless gameplay, and intuitive controls. Platforms like PlayStation, Xbox, and Nintendo Switch host popular MMORPG titles, provide players with access to expansive worlds and engaging multiplayer interactions. Console MMORPGs often leverage the power of dedicated gaming hardware to deliver visually stunning environments and dynamic gameplay mechanics. Mobile MMORPGs have witnessed significant growth due to the widespread adoption of smartphones and tablets.

These games offer convenience and portability, allowing players to access immersive gaming experiences anytime, anywhere. Mobile MMORPGs often feature simplified controls and streamlined gameplay mechanics optimized for touchscreens, making them accessible to a broad audience. MMORPGs on computers (PCs and Macs) provide expansive worlds, intricate storylines, and robust multiplayer features. These platforms offer flexibility in terms of hardware customization, allowing players to optimize their gaming experience based on their preferences and system capabilities. PC-based MMORPGs often feature advanced graphics settings, mod support, and more, catering to hardcore gamers and enthusiasts.

MMORPG Games Market By Product Type Segment Review:

Cloud-based MMORPGs leverage cloud computing technology to deliver gaming experiences directly through web browsers or dedicated client applications. These games offer accessibility and convenience, allowing players to access immersive worlds without the need for high-end gaming hardware. Cloud-based MMORPGs are be played on a wide range of devices, including PCs, laptops, tablets, and smartphones, enabling cross-platform gameplay and seamless progression. Browser-based MMORPGs are accessible directly through web browsers without the need for additional downloads or installations. These games offer instant playability, allowing players to jump into the action quickly without lengthy setup processes. Browser-based MMORPGs cater to casual gamers and those seeking lightweight gaming experiences, offering simple controls and requirements.

MMORPG Games Market By Age Segment Review:

The juvenile segment comprises children and teenagers, representing a key demographic for MMORPGs. These players are often drawn to MMORPGs with vibrant graphics, engaging storylines, and social interaction features. Games in this segment may focus on exploration, adventure, and character customization to appeal to younger audiences while maintaining age-appropriate content. The youth segment represents a diverse group of players, including students, young professionals, and gamers in their prime. MMORPGs targeting this demographic often emphasize immersive gameplay, competitive elements, and social networking features.

Games offer extensive character progression systems, player-versus-player (PvP) combat, and cooperative gameplay experiences to engage and retain youthful players. Middle-aged players form a growing segment of the MMORPG market, comprising individuals with diverse gaming preferences and lifestyles. MMORPGs catering to this demographic prioritize narrative-driven content, strategic gameplay mechanics, and community-building features. Games are like slower-paced gameplay, complex storylines, and opportunities for solo or cooperative play, appealing to middle-aged players seeking immersive and rewarding gaming experiences.

The elderly segment includes older adults who may be new to gaming or have been lifelong enthusiasts. MMORPGs targeting this demographic often focus on relaxation, socialization, and cognitive stimulation. Games may feature simple controls, intuitive interfaces, and activities such as crafting, exploration, and social gatherings to appeal to elderly players.

MMORPG Games Market By Business Model Segment Review:

Free-to-play MMORPGs is a significant popular due to their accessibility and low barrier to entry. They offer the game for free, developers attract a large player base from diverse demographics. The broad player base fosters community engagement, social interaction, and competition within the game world, creating a vibrant and active player ecosystem. They monetize their games, developers implement various strategies such as microtransactions, in-game advertisements, and optional subscription services.

Microtransactions allow players to purchase virtual items or premium features, enhancing their gameplay experience. The subscription services provide players with access to exclusive content, bonuses, and perks, incentivizing them to invest in the game over the long term. the free-to-play business model enables developers to reach a wide audience and generate revenue through flexible and player-friendly monetization options. Pay-to-play MMORPGs follow a traditional business model where players are required to purchase the game or pay a subscription fee to access gameplay content and features.

This model ensures a steady revenue stream for developers and publishers, allowing them to cover development costs, server maintenance, and ongoing updates. Pay-to-play games often offer higher quality graphics, immersive storytelling, and polished gameplay mechanics compared to free-to-play counterparts. It requires an upfront payment or subscription, so the developers can invest more resources into creating engaging content, optimizing game performance, and providing responsive customer support. Pay-to-play games appeal to players seeking premium gaming experiences and are willing to invest in a comprehensive and well-crafted game world.

Play-to-earn MMORPGs represent an innovative evolution in the gaming industry, where players can earn real-world rewards by participating in in-game activities. In play-to-earn games, players have the opportunity to monetize their time and effort spent in the game by completing quests, acquiring rare items, or contributing to the game economy. This incentivizes player engagement, fosters a sense of ownership and investment in the game world, and enables financial inclusion for players from diverse backgrounds.

MMORPG Games Market Regional Analysis:

North America is a prominent market share driven by the presence of robust internet connectivity and gaming infrastructure coupled with the presence of key global companies in this region. Europe is a significant market driven by the factors like hosting numerous gaming events, esports tournaments, and conventions, providing opportunities for MMORPG developers to showcase their titles and engage with fans. Asia Pacific is the significant market due to the massive population and player base in countries like India, China, South Korea, and Japan, coupled with smartphone and internet penetration. The Middle East & Africa is an emerging market driven by rise in Esports and gamming communities. South America is a growing market due to increase in internet connectivity, smartphone penetration, and disposable income levels.

Key Challenges:

The development of MMORPG games is a complex and resource-intensive process, requiring significant investments in technology, talent, and infrastructure. The high development costs may pose a barrier to entry for small and independent game developers, limiting competition and innovation in the market.  MMORPGs rely on robust server infrastructure to support thousands or even millions of concurrent players in a seamless online environment. The maintaining and scaling server infrastructure to meet player demand while ensuring low latency and high uptime may be challenging and expensive for developers, which hinders the market growth. The MMORPGs require continuous content updates and expansions to keep players engaged and retain their interest over time. The development new quests, storylines, dungeons, or features requires a dedicated team of designers, writers, and artists, which may strain resources and slow down development cycles.

Competitive Landscape:

In the highly competitive MMORPG Games market, companies are investing heavily in research and development to innovate and improve the product and services. They are also collaborating, forming strategic partnerships, or acquiring other companies to gain access to new market segments, enhance distribution networks, and increase market share. Recent developments includes in November 2022, Sony, a Japanese electronics provider, announced a partnership with NCSoft, a South Korean videogame developer, to create the Horizon MMORPG.

As part of Sony's push into live service games, the South Korean studio will complete the project behind the Lineage and Guild Wars MMO series, targeting a global audience. In March 2022, NEXON Co. Ltd, a global player in virtual worlds, announced the release of Dungeon & Fighter Mobile in Korea. The new game brings Dungeon & Fighter's arcade action and enjoyment to mobile, the gaming industry's fastest-growing platform. Players first select a character on one of eight servers that can accommodate a total of one million players concurrently. In February 2023, NCSoft announced that their upcoming MMO, Throne and Liberty, will be available to Western and Japanese players through a partnership with Amazon Games.

The game will be released via Amazon in North America, South America, Europe, and Japan. It will debut on the PlayStation 5, Xbox Series X/S, and PC at an unspecified time. In May 2022, Gravity Co Ltd launched 'Ragnarok V: Returns,' a 3D MMORPG with cross-play functionality, available on iOS, Android, and PC. It is the sequel to 'Ragnarok: Valkyrie Uprising.' In June 2022, Clockwork Labs developed BitCraft, a community sandbox MMORPG, with USD 22 million in funding. In September 2022, ThumbAge's subsidiary, Unsigned Games, released the mobile MMORPG Dekaron G, based on the first-generation Korean PC MMORPG Dekaron. In January 2023, Search for Animera, a web3-native MMORPG, launched on ImmutableX, the Ethereum platform, providing quick transactions, free mining and trading, and Ethereum's security.

Global Key Players:

·         Activision Blizzard Inc

·         Electronic Arts Inc.

·         Ubisoft Entertianment SA

·         NCSOFT Corporation

·         Giant Interactive Group

·         Tencent Holding Limited

·         Amazon Games Studio

·         Nexon Co. Ltd.

·         Ankama Games

·         Jagex Limited

·         Bright Star Studios

·         Aeria Games

Attributes

Details

Base Year

2023

Trend Period

2024 – 2034

Forecast Period

2024 – 2034

Pages

215

By Platform Type

Console, Mobile and Computer

By Product Type

Cloud based, browser based and others

By Age

Juvenile (7-17), Youth (18-40), Middle Aged (41-65), Elderly (>66)

By Business Model

free to play games, play in play games, pay to play games

By region

North America, Europe, Asia Pacific, the Middle East and Africa, and South America

Company Profiles

Activision Blizzard Inc, Electronic Arts Inc., Ubisoft Entertianment SA, NCSOFT Corporation, Giant Interactive Group, Tencent Holding Limited, Amazon Games Studio, Nexon Co. Ltd., Ankama Games, Jagex Limited, Bright Star Studios, Aeria Games

Edition

1st edition

Publication

May 2024


Buy Report

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